~~NOTOC~~ ==User eXperience Design Glossary== ===A=== * [[:Affordance]]s * [[:Agile Usability Engineering]] * [[:design artifact|Artifact]]s === B === * [[:Backtalk of a Situation]] (or Situational Feedback) * [[:Breakdowns]] === C === * [[:Card Sorting]] * [[:Chunking]] * [[:Cognitive Artifacts]] * [[:Cognitive ergonomics]] * [[:Context of Use]] === D === * [[:Demand Characteristics]] * Design pattern, //see// [[:UI Design Pattern]] === E === * [[:Ecological validity]] * [[:Efficiency]] === F === * [[:Featuritis]] * [[:Fitts's Law]] * [[:Forcing Functions]] === G === * Gestalt principles of form perception * [[:Gulf of Evaluation]] and Gulf of Execution === H === * Heuristics and [[:heuristic evaluation]] * [[:Human error]] * [[:Human factor]]s === I === * [[:Information Architecture]] * [[:Information Foraging]] Theory * [[:Interaction Design Pattern]]s * [[:Interaction Style]]s === M === * [[:Mental model]]s * [[:Mock-up]]s * [[:Multimodal Affective Computing]] * [[:Multiple intelligences]] === P === * [[:Perception]] * [[:Personas]] * [[:Priming]] * [[:Programmerism]] * [[:Progressive Disclosure]] * [[:Prototyping]] * [[:Psychometry]] * [[:Psychoneural identity hypothesis]] === R === * [[:Reification]] (to reify) === S === * [[:Satisficing]] === T === * [[:Tangible Interaction]] * [[:Task-artifact cycle]] * [[:Tradition and transcendence]] * [[:Training Wheels Interface]] === U === * [[:UI Design Pattern]] * [[:UIMS]] (User Interface Management System) or User Interface Architecture * [[:User Experience]] - UX * [[:Usability]] * [[:User centered design]] - UCD === V === * [[:Vigilance]] === W === * [[:Walk-up-and-use system]] * [[:WIMP]] ==References== * http://www.interaction-design.org/encyclopedia/ {{tag>UXD UX}}